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LAI Games Air Strike Twin

Original price was: £14,810.09.Current price is: £7,405.05.

Description

Two cockpits, side by side. Both swing on pendulum bases as aerial combat fills a 43-inch HD screen.

Overview

Air Strike Twin is a two-player aerial combat simulator from LAI Games in which each player station sits on an independent pendulum motion base that physically swings in sync with the on-screen action. Players pilot futuristic fighters through colorful fantasy environments, targeting enemies and avoiding obstacles with a yoke controller while racing against a countdown clock. Operators configure the unit for ticket redemption or amusement-only play, and the cabinet accepts both coins and card swipes.


Key Features

Independent Pendulum Motion at Each Player Station

Each of the two player positions is mounted on its own pendulum motion base that swings side-to-side in direct response to yoke input. The physical movement of each seat tracks independently, so both players can be tilting in opposite directions at the same moment — a detail visible from across the floor.

Yoke Controller with Combined Racing and Shooting Mechanics

Players steer and fire using a yoke controller that handles both navigation and weapon targeting in a single input. The game blends racing-style obstacle avoidance with shoot-’em-up combat, requiring players to reach a goal before the clock expires while simultaneously clearing airborne enemies.

43-Inch HD Screen with LED Cabinet Lighting

Vibrant 3D fantasy environments render on a 43-inch HD display. The cabinet is outfitted with LED lighting fixtures and a 3D-cut letter marquee styled after old-school fighter jet artwork, giving the unit a silhouette that reads clearly from the main floor.

Redemption or Amusement-Only Configuration

Both operational modes ship active on the unit. In redemption mode, ticket output ties directly to enemies defeated during play — payout scales with performance rather than issuing a flat count per session. Operators switch to amusement-only for venues where redemption is not the right fit.

Multiple Characters and World Selections

Players choose from a roster of pilot characters and distinct fantasy world settings before each session. Each location presents different visual environments and enemy configurations, giving returning players varied combinations to work through.


How It Plays

Each player grips the yoke controller and steers their aircraft through a colorful fantasy sky, laying down fire at enemy targets while threading through obstacles before the timer expires. The pendulum base beneath each seat responds to yoke input in real time — from the side, both cockpits can be swinging in opposite arcs simultaneously, each tracking the independent action of the player seated in it. In redemption mode, the on-screen enemy count functions as a live ticket-earning display that both players and bystanders can read throughout the session.


Specifications

Feature Detail
Manufacturer LAI Games
Players 1–2
Width 86 in (219 cm)
Depth 65 in (164 cm)
Height 87 in (222 cm)
Weight 1,490 lbs
Monitor 43-inch HD
Power 600W / 110V
Coin Operation Coin and card swipe ready
Redemption Operator-adjustable ticket redemption or amusement-only
Condition New

Why Operators Love It

Two Paying Players per Play Cycle

The twin-cabinet layout seats two independent paying players in a single game cycle, each inserting separately. A pair playing together generates two collections on one floor slot — the same physical footprint as a single-seat motion simulator.

Card Swipe and Coin Input on the Same Unit

The cabinet ships coin and card-swipe ready, so it fits both traditional coin-op venues and card-based FEC payment systems without requiring a separate reader retrofit at placement.

Performance-Scaled Ticket Payout

In redemption mode, ticket output is tied to enemy defeats rather than issued as a flat per-session count. The payout curve adjusts naturally with player skill, giving operators a redemption cost structure that scales with actual gameplay performance.

Standard 110V Single-Phase Power Draw

At 600W on a standard 110V circuit, the unit fits existing arcade and FEC electrical infrastructure. The motion system and display run on the same single outlet — no dedicated high-amperage drop required for placement.

Ideal Placement

Air Strike Twin is sized for family entertainment centers, large arcades, and amusement parks where motion-based attractions hold dedicated floor space. The twin-cabinet footprint suits venues that position group-play experiences along main traffic corridors.


Shipping & Setup

We offer flexible freight delivery options, including curbside and lift-gate services. Shipping costs and timing are calculated at checkout based on your location and requirements.


Warranty & Support

Your purchase includes a standard manufacturer warranty and access to technical support to ensure long-term performance and uptime.


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